Characters and the gameEdit

Essentially, every live participant in the game could be called a character. The bartender, the highwayman, the king or the travelling merchant - everyone is like an actor in a play, directed by the game master.

As character's aren't real human beings, they need a set of charasteristics to describe them. The variables Dies Irae uses are:

  • Flavour, such as the name, gender, age and other descriptors that do not directly influence the game's mechanics;
  • Attributes, or numerical representations of a character's physical brawn, wits, litheness and any other non-learned abilities;
  • Skills, or the character's learnt abilities;
  • Other traits, which are abstract descriptions of some qualities of the character that do not fit into the three aforementioned categories, but still have effect on the flow of the game.

The two types of characters - player and non-player (PC and NPC) - are controlled by different participants of the game: the former by teh players and teh latter by the GM.

Obviously, describing every NPC in detail would be a tedious and unnecessarry job, however, it is mandatory for the PC's to have separate character sheets to track their status.